Wednesday, June 29, 2011

Weekly Entry 3: Frostbite 2

Destruction, scale, rendering and audio. Those are the 4 words that pop out of the short clip when I stumbled upon it in YouTube. The upcoming release of Battlefield 3, the first-person-shooter game franchise will be utilizing the extensive powers of the Frostbite 2 engine. I was so amazed by the technology put into this particular game that watched the video several times.



The immensity was so deep and the real-time rendering was like a real life camera footage like I saw in TVs. Destruction was in every corner. And not to mention the audio atmosphere which captivated me in their previous game, Battlefield Bad Company 2. A set of headphones will get you ringing for more. I don't mean to be viral or anything, but this thing just gave me chills. Don't get me started on the AI's in the game, they're lifelike and so believable. Games nowadays are a multi-million dollar business and it is serious business. If there's anybody that can pull this off its going to be DICE and their new engine, Frostbite 2.

Sunday, June 19, 2011

Weekly Entry 2: 4D films and cinema.

At first glance, I thought that 4D is an upgrade to 3D which allows multi-projection of footages around the cinema hall, truly I was wrong. 4D is a marketing term that combines 3D-films with physical experience that allows us to immerse ourselves in the portrayed environment. It works by stimulating our physical senses to create the presence of the viewer actually being in the story, which in other words, a great portrayal of virtual reality. Rain, wind blow, sun shafts, strobe lights and camera/character motion can be implemented in physical form. Motions are generated by the audience theatre seating, whilst synchronizing with the camera action in the film. The basic 3D-glasses is still needed however.


This photo here is an example of how 4D cinemas are.



I myself had never been in a 4D theatre, though I hope one day I'll be experiencing one. In years to come, I'm pretty sure 4D will be a thing of hype amongst us. Even better, they may come with holograms.

*Image source

Wednesday, June 15, 2011

Weekly Entry 1: 'The mind's eye'

Cyberspace, virtual reality, and imagination are simply inexhaustible. While being fluid and evergrowing, the mental image and our spatial recognition of the surrounding space is being interpreted by one's brain. The eyes are merely seeing monochromaticly upside down, and in this case then the brain interprets and thus giving it color, form and space.

Cyberspace can be occupied by projecting our our presence into it, said Ludvigsen. It contains a form of environment and unseen interconnection to make up the space.

Space can also be perceived by the brain while the eyes are just seeing 2D images. Each eye has it's 2D corresponding view from a tilted angle which then the brain merges it together to form depth. As a matter of fact, there is this stereoscopic double image which can make the brain sees depth in still photography.

This particular picture is a stereoscopic image. Each eye has to see the opposite image. Right to left, left to right. This can be accomplished either by practicing your eyesight or using a stereoscope(a viewing device with mirrors in it). Instructions to view the following image in 3D. Good luck.
Image taken from: http://gallery.neochroma.com/